Group Learning Agreement
Edited by Enda O Reilly, 3/2/2012 8:53 PM
Tags:
Draft Learning Agrement
Learning Agreement using STOLEN Principles
Specific Overall Objective
The tutor will set up a Closed Group Facebook site. The site will be used to
detail influential educational theorists within their respective school of educational
theories.
Students will work as part of a group within the educational theory school, eg.
Behaviourist, Cognitivist, or Constructivist.
Within each group, (educational theorist school of thought), each student will
maintain a Facebook page in the guise of the assigned educational theorist within
that school. They will record events using the timeline feature within Facebook and
will also maintain a blog.
Students will research the educational theorists from references given by the
tutor. In doing so they will gain experience in using the internet, on-line library
and other media (Youtube, Wikipedia, etc). Students will also learn how to use a
full range of social software tools. (See Appendix 1)
Students will interact with each other in a role-play situation , posting comments,
quotes and status updates, and “wall-to-wall”. They may also interact with the teacher
through the page.
In addition to the name students will be identified by appending the theorist
school they belong to their name.
Upon completion of this activity there will be a complete reference site for all students
on the educational theory schools and the influential theorists which belong to that
school.
Students will learn the social aspect of learning because they are part of a
group. They will have individual and group accountability for producing the Facebook
page. The students will learn from the positive support of and for the group. They
will learn critical analysis skills by exploring online resources and evaluating the
relevance of them and then constructing their own meaning or interpretation for inclusion
on their Facebook page.
Timely
Allocating realistic amounts of time means effective learning for learners and
effective teaching for faculty.
• Using new technologies to allow learners to learn when they are ready without
having to travel, or work at specific times increases the productivity of learners.
• Use flexible and intuitive course design, scheduling and completion, online
monitoring tools for student‟s progress.
These timelines are not restrictive with regard to starting point, however the
activity must be completed by the end date.
Day 1 – 3: Students must have uploaded a photograph of the theorist.
Updated their profile with accurate date of birth, and educational record – college
attended.
Day 4 – End: Students must update their progress every day.
Students must provide a formative comment on one post
everyday.
Day 4 -7: Students must write a note outlining the major points of the
theorist.
Day 8 - 9: Students must ask a question to each theorist within their
school of thought and a different question to each of the other schools of thought
based on the notes already posted.
Day 9 – 10: Student must reply to two questions from within their own school
of thought and at least one question from the other schools of thought.
Day 10 -11: Students must write a note detailing their findings from one
experiment of the theorist.
Day 12 - 13: Students must post a video, or video link on their page
Day 14 - 17: Students must collaborate with one other member of their group
to write a note to identify areas of similarity of the theorists. The note should
be posted on both pages and the students must be tagged in the post.
Day 18 - 19: Students must ask a question, not previously asked, to each
theorist within their school of thought and another question to each of the other
schools of thought based on the answers to previous questions, notes or video posted.
Day 20 – 21: Student must reply to two questions from within their own school
of thought and at least one question from the other schools of thought.
Day 22 – 25: Students must post a note on their page reviewing one theorist
from another school of thought.
Ownership
Principles for effective teaching
Teacher/Tutor must Encourage contact • Frequent student-faculty contact in and
out of class is a most important factor in learner motivation and involvement.
In getting started, learners need help in assessing their existing knowledge
and competence.
• Then, in classes, learners need frequent opportunities to perform and receive
feedback on their performance.
• Computer programmes can be used to provide immediate feedback to learners in
areas such as testing.
• Use online tutorials, quizzes, online assessments, self-assessment tools
High expectations
• Expecting learners to perform well becomes a selffulfilling prophecy.
• Many learners 'feel stimulated by knowing their finished work will be "published".
• If they know other learners will see their work,learners usually set higher
goals for themselves.
• Also, learners are able to use the “published” portfolios to get job interviews
as part of their CVs.
• Use online Web tools for content creation/ management/ publishing for learners;
e.g. Web Blogs, Wikis.
Students are encouraged to be highly imaginative when completing this task.
The tasks listed in the timeline above are a minimum requirement but students are
encouraged to expand on these. Students are reminded that this is a group project
and as such have a responsibility to ensure they do not let the group down.
- . Effective teams exist when members of teams:
- · have at least one attribute in common;
- · receive clear instruction on effective team function
and have access to related resources;
- · have clear goals and ground rules;
- · have regular, structured meetings;
- · maintain good, accessible records of the deliberations
of those meetings;
- · undertake and receive feedback on repeated anonymous
peer evaluation of their team;
- · are assessed on their team function as well as on the
project output;
- · have fair processes for dealing with non-performing
members, documented by the team;
- · have prompt feedback on the success or otherwise of
their team’s performance;
- · become aware of and reflect on their own abilities
and performance.
From Teamworker, Managing teamwork online:
- TeamWorker provides a comprehensive team management
tool with the following facilities for students:
- · Mandatory registration with the system in order to
be allocated to a team; this process filters out students who leave the unit very
early, leading to much more stable teams.
- · A mandatory self-evaluation exercise, to sensitise
students to their own skills in teamwork.
- · Quick access to fellow team members’ day-to-day phone
numbers and email addresses.
- · Advice and guidance on how successful teams work and,
more importantly, a step-by-step process on how to deal with loafers which mimics
standard workplace processes.
- · Ability to create an email addressed to the whole team
or teacher with only two mouse clicks.
- · A peer evaluation facility similar in operation to
Team Developer and SPARK, but as a wholly integrated part of the team management system.
- · A team and self-reflection facility similar to the
SCP.
- Ability to submit structured meeting minutes recording
member attendance, past and future allocated tasks, member completion of tasks, current
and future meeting details, key decisions.
- · Ability to submit a team’s goals and a structured plan.
- · A Quandary-style simulation to help students run effective
team meetings.
- · Ability for students to view information or records
or evaluations about their team or themselves which they or fellow team members have
entered.
Localised objective
Each student will be assigned an influential educational theorists within a group.
The tutor will setup a closed group Facebook page for each student. The minimum information
necessary will be put on each page and students will be responsible for updating it.
Small groups will help establish Communities of Practice Behaviourist,
Cognitivist, or Constructivist. Groups
Engagement rules
Each student is responsible for the content of their own page. Students should
not post inappropriate comments and are expected to follow the rules of Netiquette.
(See Appendix 11)
Good learning, like good work, is collaborative and social, not competitive
and isolated.
Navigation
Navigation through the site will be as setup by the tutor (Timeline). Students
are not permitted to change it.
Asynchronous means of communication allows for greater contact between faculty
and learners with varying schedules.
• Learner faculty contact can also be enhanced by synchronous means such as chat.
• Use email, bulletin boards, forum, chat.
Learner to learner interaction, separated by geography and time is enhanced using
Internet tools to create a sense of community, both within the institutions and without.
• Use chat, forums, instant messaging, blogging, resource pooling/sharing, online
community sites and resources.
Appendix 1.
Facebook is educating the masses about web 2.0 without them even knowing. In
other words, Facebook IS bringing web 2.0 mainstream.
How is Facebook accomplishing such an improbable feat? By rebranding the terms
and phrases that seem so daunting and sophisticated. This facilitates the education
process and reduces the learning curve, making it easier for regular folk to adopt
these technologies.
The term “social network” is synonymous with web 2.0. Though the nature of the
term may be rather self-explanatory, people understand it. Sites such as MySpace,
hi5, and Friendster have helped to provide clarity around its meaning. This education
process is exactly what is happening at Facebook as we speak.
Let’s explore some of the web 2.0 technologies that Facebook has rebranded as
internal features:
Wikis - By definition, a wiki is a collaborative space that
can be edited by anyone with access to the site. This notion of participation and
cooperation creates a more productive, usable information portal for all affiliated
members.
Facebook has rebranded this concept as ‘Groups’. Within a given group,
you are able to start a conversation (with a message), add photos, and provide simple
commentary. Furthermore, administrators and officers have added control and functionality.
Blogs - When a user writes a ‘Note’ on Facebook, they
are expressing their thoughts or opinions in a given manner. A collection of these notes,
in reverse chronological order, can be classified as a ‘weblog’ or blog.
The offline concept of a diary has been around for centuries. It doesn’t take
a huge leap of faith to consider a jump into the online world.
User-Generated Content (UGC) - Once again, the term may seem
rather self-explanatory, but it does need some clarification. UGC is content created
by the user - it is not production quality. Examples include photos, videos, and
audio clips.
Not only does Facebook upload an astonishing amount of photos each day, but they
also provide a simple, yet powerful video experience. Simply put, users are constantly
interacting with user-generated content. They just don’t know it.
API - An API is an Application Programming Interface.
In other words, it is a way to let others integrate with your service by tapping into
your data. This is what Facebook has done with their new ‘F8 Platform’. They’re
allowing others the ability to tap into Facebook’s database and create applications
which can then be added to the system and adopted by users.
Micro-blogging - This new phenomenon is essentially a mini-form
of blogging. Recently made popular by companies such as Twitter and Tumblr, micro-blogging
is a way to provide a short message (usually less than 200 characters) about your
life, mood, or current state via the web, e-mail, text, or IM. To meet demand in this
area, Facebook launched ‘Status Updates’, which is simply another way of
labelling micro-blogging.
Widgets - Though the comparison may be a bit rough, it is still
worth acknowledging. A widget is an embedded device that provides some level of value
to the publisher. This is somewhat akin to what Facebook has done with their ‘F8
Platform’, and more notably ‘Applications’. Once a user adds a given ‘Application’,
it appears on their profile page, where other users can see it and interact with it
(or even add it themselves).
Appendix 11
THE CORE RULES OF NETIQUETTE
Rule 1: Remember the Human
Do unto others as you'd have others do unto you. Imagine how you'd feel
if you were in the other person's shoes. Stand up for yourself, but try not to hurt
people's feelings.
Rule 2: Adhere to the same standards of behaviour online that you
follow in real life
In real life, most people are fairly law-abiding, either by disposition or because
we're afraid of getting caught. In cyberspace, the chances of getting caught sometimes
seem slim. And, perhaps because people sometimes forget that there's a human being
on the other side of the computer, some people think that a lower standard of ethics
or personal behaviour is acceptable in cyberspace.
Be ethical, breaking the law is bad Netiquette
Rule 3: Know where you are in cyberspace
Netiquette varies from domain to domain
What's perfectly acceptable in one area may be dreadfully rude in another. For
example, in most TV discussion groups, passing on idle gossip is perfectly permissible.
But throwing around unsubstantiated rumors in a journalists' mailing list will make
you very unpopular there.
And because Netiquette is different in different places, it's important to know
where you are. Thus the next corollary:
Lurk before you leap
When you enter a domain of cyberspace that's new to you, take a look around.
Spend a while listening to the chat or reading the archives. Get a sense of how the
people who are already there act. Then go ahead and participate.
Rule 4: Respect other people's time and bandwidth
When you send email or post to a discussion group, you're taking up other people's
time (or hoping to). It's your responsibility to ensure that the time they spend reading
your posting isn't wasted.
Bandwidth is the information-carrying capacity of the wires and channels that
connect everyone in cyberspace. When you accidentally post the same note to the same
newsgroup five times, you are wasting both time (of the people who check all five
copies of the posting) and bandwidth (by sending repetitive information over the wires
and requiring it to be stored somewhere).
You are not the centre of cyberspace
Rule 5: Make yourself look good online
Take advantage of your anonymity
As in the world at large, most people who communicate online just want to be
liked. Networks let you reach out to people you'd otherwise never meet. And none of
them can see you. You won't be judged by the colour of your skin, eyes, or hair, your
weight, your age, or your clothing. You will, however, be judged
by the quality of your writing. For most people who choose to communicate online,
this is an advantage; if they didn't enjoy using the written word, they wouldn't be
there. So spelling and grammar do count.
Know what you're talking about and make sense
Pay attention to the content of your writing. Be sure you know what you're talking
about.
Don't post flame-bait
Finally, be pleasant and polite. Don't use offensive language, and don't be confrontational
for the sake of confrontation.
Rule 6: Share expert knowledge
The strength of cyberspace is in its numbers. You do have something to offer.
Don't be afraid to share what you know. It's especially polite to share the results
of your questions with others.
Rule 7: Help keep flame wars under control
"Flaming" is what people do when they express a strongly held opinion without
holding back any emotion. Netiquette does forbid the perpetuation of flame wars, however
it's unfair to the other members of the group.
Rule 8: Respect other people's privacy
You'd never dream of going through your colleagues' desk drawers. So naturally
you wouldn't read their email either. Failing to respect other people's privacy is
not just bad Netiquette.
Rule 9: Don't abuse your power
Knowing more than others, or having more power than they do, does not give you
the right to take advantage of them.
Rule 10: Be forgiving of other people's mistakes
Everyone was a network newbie once. So when someone makes a mistake -- whether
it's a spelling error, a stupid question or an unnecessarily long answer -- be kind
about it. If you do decide to inform someone of a mistake, point it out politely,
and preferably by private email rather than in public.Supporting Virtual Communities
Template for Group Learning
Agreement
You have all experienced group work on the MSc Applied eLearning this year. As
a result, you may have a preferred way of working together already established.
Please feel free to make use of this again for your group work in this module.
After all, if it ain’t broke, no need to fix it! It is also fair to say that
some groups
prefer to be more fluid and not have a learning agreement at all and that too
is
fine!
This is an opportunity for your group to form a learning agreement for how
you would like to work together in the module, prior to starting work on your
group project. By doing this, you are establishing your own ‘rules of engagement’
for the project and also declaring preferred methods and timing of
communication,, action plans, meeting schedules, goals and consequences of
inactions of group members.
Please note: You will remain in the same group for the duration of the module
and be completing the module group assignment together using a wiki. To
support you in your discussion of roles within the wiki, resources on wiki
formation and development will be provided next week.
Example learning agreements can be found overleaf.Dr Roisin Donnelly, 2012
Learning Agreement Example 1: please feel free to adapt
Membership: group names
Roles and responsibilities of members
Forms of communication (email,
discussion board, chatroom etc)
Time-keeping on activities
Decision making: by vote or
collaboration
Emergency contingencies: should a
member be unresponsive, dominating
member?
Others???
Learning Agreement Example 2: please feel free to adapt
Group Name:
Names of group members:
List some common objectives your group has in taking this module:
What are some of the obstacles you might face in this group?Dr Roisin Donnelly,
2012
List ways that these obstacles can be overcome: